How many bits was the ps2
WebPlayStation 3's Cell CPU achieves a theoretical maximum of 179.2 GFLOPS in single precision floating point operations and up to 15 GFLOPS double precision. [1] The PS3 has 256 MB ( [2]) of Rambus XDR DRAM, clocked at CPU die speed. [1] The PPE has 64 KB ( [3]) L1 cache and 512 KB L2 cache, while the SPEs have 2 MB local memory (256 KB per SPE ...
How many bits was the ps2
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WebMar 17, 2024 · 48-bit logical block addressing is a means to allow the older IDE drives to break the 137 GB limit (original IDE design used 28 bits, which caps out at 137GB) How do I geta 2TB drive to work on my ps2? Does it require anything special in terms of preparation that would make me need a special guide? tech3475 Well-Known Member Member Level … WebMay 26, 2008 · Bits is entirely irrelevant in terms of measuring system power these days. The Gamecube wasn't 128 bit. Its CPU was 32, its GPU was 64. The story was probably similar for the PS2/Xbox, but I don't have the patience to look them up. #4 Mechafenris Shop Smart. Shop S-Mart - - - - Posted 26 May 2008 - 04:43 PM
WebThe PS2 wasn't really a 128-bit machine, it had a 32-bit CPU with a 128-bit vector unit. Vector processing is a way of doing a bunch of math operations really fast. Let's say you've got a … WebJun 6, 2006 · Well, I'm guessing that the least bit chip in both of them is 8-bit, so going by the logic some people used for the Jaguar, they're both 8-bit machines. Or we could use the …
WebJul 9, 2009 · Ok i been loking around lately an still asking myself this question... How many Bit dose PS3 & 360 uses ?? I remeber how people talk so much about Bits in the pass. 8 bits = NES/ Sega 16 Bits ... WebDec 20, 2011 · I would say the most meaningful measure would be the size of the CPU's instruction set. The PS2 has a CPU with 128bit instruction set. That's serious bitness! The …
WebJun 28, 2006 · ps2 had 2 64bit cores (called 128) gc - 64 bit xbox - 32 bit and i think the 360 is 64bit i could be way off on that too, and that just goes to show how dificult it is to compare. #9 Mookyjooky Work is play... 100% - - - Posted 28 June 2006 - 05:13 PM I believe the Dreamcast was billed as 128bit... once the PS2 came out... the bit was left behind.
Web32 bit and 64 bit refer to the addressable memory. A 32 bit computer can only use about 4 GB of RAM, whereas a 64 bit computer can use about 16 exabytes of RAM. 64 bit computers can often do more calculations per second, so they are faster. great places to live in florida on coastWebFind many great new & used options and get the best deals for Washington D.C. City View 1000 Piece Puzzle Joseph Burgess Bits And Pieces PS2 at the best online prices at eBay! Free shipping for many products! great places to live in georgiaWebWith a lot of BS numbers, too. Sony claimed 66 million and Xbox claimed 120 million, but those were raw polygons. Numbers crashed when you added shading, being closer to 4-5 million for PS2 and... floor monitor db technologies fm20Bit ratings for consoles largely fell by the wayside after the fifth generation (32/64-bit) era. The number of "bits" cited in console names referred to the CPU word size, but there was little to be gained from increasing the word size much beyond 32 bits; performance depended on other factors, such as central processing unit speed, graphics processing unit speed, channel capacity, data storage size, and memory speed, latency, and size. floor monitor for lyricsWebMay 26, 2008 · How many bits is the Playstation 3? Nintendo NES: 8 bits Super Nintendo/Sega Genesis: 16 bits Playstation/Saturn/3D0: 32 bits Nintendo 64/Jaguar: 64 … floormontDisplay color depth: 32-bit (RGBA: 8 bits each) Dedicated connection to main CPU and VU1 Overall pixel fillrate: 16 × 147 Mpix/s = 2.352 gigapixel/s 1.2 gigapixel/s (with Z-buffer, alpha, and texture) With no texture, flat shaded: 2.4 Gpix/s (75,000,000 32-pixel raster triangles) See more The PlayStation 2 technical specifications describe the various components of the PlayStation 2 (PS2) video game console. See more • CPU: MIPS III R5900-based "Emotion Engine", clocked at 294.912 MHz (299 MHz on newer versions), with 128-bit SIMD capabilities • 250-nm CMOS manufacturing (ending with See more • Parallel rendering processor with embedded DRAM "Graphics Synthesizer" (GS) clocked at 147.456 MHz • 279 mm² die (combined EE+GS in SCPH-7500x: 86 mm², 53.5 million … See more • Input Output Processor (IOP) • Replaced with the PowerPC-based "Deckard" IOP with 4 MB SDRAM starting with SCPH-7500x. See more The sixth-generation hardware of the PlayStation 2 video game console consists of various components. At the heart of the console's configuration is its central processing unit (CPU), a custom RISC processor known as the Emotion Engine which operates at … See more • Main memory: 32 MB PC800 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth See more • Audio: "SPU1+SPU2" (SPU1 in question is the CPU clocked at 8 MHz; SPU2 is the SPU from the PS1) See more great places to live in florida for retireesWebThis unit is part of the CPU. Has 16 32-bit control registers. Modified from the original R3000A cop0 architecture, with the addition of a few registers and functions. Controls memory management through virtual memory technique, system interrupts, exception handling, and breakpoints. Memory [ edit] 2 MB main EDO DRAM [4] floor money safe